Let’s face it, Forza is typically very behind on receiving updates for it’s many bugs and content fixes (or lack thereof). After seven iterations of the Motorsport franchise and three Horizon spin-off titles the digital drifting community has finally received a well deserved update that allows players to drift seamlessly compared to the unresponsive and unpredictable ways of the past.
As of August 8th of this year, players were able to update their games, enter the “Upgrade Shop”, and select the “Drift Springs and Dampers” option that is located within the “Spring and Dampers” section of the shop. These modifications are available on seemingly all production cars, however it seems they have left out the actual race-cars, probably for good reason.
As of the update’s launch, I decided to do some testing. I took a 1992 Nissan Silvia and maxed out the stock motor with every possible modification, added the Drift Springs and Dampers, lightly tuned the car, added a homemade/half-assed livery, and then took it to the infamous Maple Valley Raceway to go full send.
The car performed better than I expected upon my first try. The steering was no joke, as we are now capable of sixty-degrees of steering angle and could actually maintain the angle even while playing with a controller. Gone are the days of having to allow the car to straighten a bit and then having to huck it back into the turn to keep the car sliding about. It’s rather effortless once you get the hang of it, especially with a proper tuning setup.
Once you really get the hang of drifting, like me you’ll probably have the gall to hop into a competitive drift lobby and slide with a bunch of your friends, total strangers, or both! This seems to be the idealism of many of the players as drift lobbies are more active than ever. I have been playing many of the lobbies as of lately, and have noticed an overwhelming amount of players actually drifting instead of attempting to bash each other and ram each other just for fun. Reason being? Because Turn 10 has made drifting fun again, at least digitally. This seriously makes the still rather expensive game so much more worth it to me, as online lobbies are much less frustrating than in recent past.
Another note worth mentioning is the Drift-Mode dynamics. Instead of giving a generic drift score for points accumulated in unmarked and rather confusing “drift zones”, the entire track is now able to provide you with a points playground. Yes, this also means that manji-ing down straightaways is now a viable option for points farming online. It is also now very clear how you are attaining your points as you are now judged on three separate subjects all on a scale from 0-10, clearly displayed on the bottom right of your screen while in drift mode only. This is something I absolutely enjoy, as the previous scoring system seemed rather buggy and random. Something that never held any consistency making competitive lobbies rather impossible to really score.
Angle: Perhaps the most straightforward piece, angle is basically the amount of sideways you get in the turn. The more sideways you are, the more points you get. Just be careful however! Reverse-entries and too much angle can actually cause you to lose your points completely. There is a fine line.
Speed: The faster you enter the drift, as well as the speed at which you are able to maintain the slide will procure you more points. Go fast, get more points. depending on the course and car, it seems the ideal speed is anything above 80 miles per hour.
Line: Just like in racing, drifting also has “lines” that help you make the best looking and most efficient runs. Cut a corner too wide and you wont get as many points as you would keeping it nice and tight around the corner. If you struggle with maintaining a good line, turn on the breaking line assist for braking zones only, these will help you tremendously just as they do in traditional racing events.
Once you have worn yourself out driving your purpose built drift cars, you will probably turn to some more out-of-the-ordinary vehicles for fun. When you discover you can actually fit a Honda Odyssey mini-van with a V8 engine, rear wheel drive, and an angle kit you will probably swing back to reality and remember that Forza still has the heart of an arcade racer. This is something I am okay with, because there are not many games out there that let you flick a Japanese Beluga Whale around a race track at a hundred miles per hour with smoke and rubber flying everywhere. It’s also good to recognize that the laughs and smiles had from drifting vehicles that have absolutely no place on a race track to begin with makes this update wholesome and complete, at least in my opinion.
Overall this update is a well deserved nod to one of the most active Forza communities to date. Along with this, drifters will also be treated to a Formula Drift car pack launched in tandem with Forza Horizon 4 on October 2nd for those that pre-ordered the next free roam installment of the franchise.The pack will be available on both games, and includes multiple FD Spec cars including our all-time favorite NASCAR Powered BMW E30, driven by Andy Hateley.
What’s your favorite car to drift with in the new update? Leave a comment below and be sure to check us out on our Facebook! Thank’s for reading!